29.09
Art / Science / Technology research ::: residency
TeZ, Chris Salter and Luis Rodil-Fernández are visiting HOLST CENTRE for a creative interchange residency. HOLST is an independent open-innovation R&D centre that develops Wireless Autonomous Sensor technologies and Flexible Electronics. This project and multisensory experience is organized and supported by Baltan Laboratories.
26.08
multisensory installation
Ilinx is a performative environment for the general public provoking an intense bodily experience that blurs the senses of sight, sound and touch. A group of four visitors at a time wear specially designed garments outfitted with various sensing and actuating devices that enable visitors to interface with the performance space.
6.09
live cinema
Newcollaborative project between TeZ and Panagiotis Tomaras, Quasigroup is an audiovisual project probing the boundaries of the cinematic experience at its micro-structural level. By fragmenting the linearity of the filmic motion a new narrative emerges that creates a peculiar tension in the anticipation of each coming scene... more 
28.08
immersive sound performance
TeZ's immersive sound performances evoke journeys into oniric realities, in a constant tension between chaos and order, noise and harmony. His assemblage of concrete and synthetic sound material, spatialized in ambisonics sound field, aims at guiding the aural perception of the listener to uncharted territories. Musick to play in the dark.
27.08
A/V performance
The mission of DVA was and still is to push the envelope of sonic and visual media, so as to effect the psyche and the psycho-physical by experimentation, research and development of advanced technological art...
1.07
smart media object / release
The ClockDVA / CLOCK 2 / USB is a 4 gig aluminium media card containing 8 x 24 bit 48 kHz non compressed audio files and is the highest audio quality possible in a commercially available format , 3 NEW STUDIO TRACKS and 6 remixes by respectively Frank Bretschneider / Uwe Schmidt , / Robin Rimbaud. PLUS 4 visual works...
21.06
A/V performance
The mission of DVA was and still is to push the envelope of sonic and visual media, so as to effect the psyche and the psycho-physical by experimentation, research and development of advanced technological art...
19.06
immersive installation
Inspired and informed by the work of computer science pioneer Alan Turing in mathematical biology, PLASM is an immersive, audiovisual installation that evokes an endless voyage through a continually transforming biological landscape, utilizing large scale High Definition projection, and multi-channel sound...  more 
27.05
digital release
Quark: How Does The Invisible Sound? is a media project born with the specific intent of exploring the possible inter-relationship between sound and the invisible, strictly related to science and physics. It relies on monthly digital releases and a MaxMSP custom software called Cconfin... more 
01.05
immersive installation
Inspired and informed by the work of computer science pioneer Alan Turing in mathematical biology, PLASM is an immersive, audiovisual installation that evokes an endless voyage through a continually transforming biological landscape, utilizing large scale High Definition projection, and multi-channel sound...  more 
10.04
masterclass
This workshop aims at introducing the basics of sound spatialization and the theory and practical application of Ambisonics. Along with simplified mathematical explanations of spherical harmonics and low/high orders of Ambisonics, the theory part of this masterclass will also expose elements of psychoacoustics and binaural listening and recording...
Inspired and informed by the work of computer science pioneer Alan Turing in mathematical biology, PLASM is an immersive, audiovisual installation that evokes an endless voyage through a continually transforming biological landscape, utilizing large scale High Definition projection, and multi-channel sound...  more 
25.01
A/V performance
The mission of DVA was and still is to push the envelope of sonic and visual media, so as to effect the psyche and the psycho-physical by experimentation, research and development of advanced technological art...